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The main task of this deck is to provide yourself with a comfortable start, give heat in the middle of the game and complete with an effective end. For the most part it plays depending on what your opponent is playing, if he plays an agro deck then try not to let him place his lands close to your god and in the end he lands his lands (the color he plays) to crush him his cards. With midrange decks for this deck, there are practically no problems, except for poorly drawing cards. And the late decks are much inferior in strength due to control and a reduction cost of cards from wishes. All what you just need it’s colect faerias, build all lands requirements, and win the game =).
Keep calm and use the power of four elements!
Land type(s): Neutral, Forest, Mountain, Lake, Desert
Faeria cost: 4.4
3x FROGIFY (4f 3L)
1x WATER ELEMENTAL (4f 1L)
1x AURORA, MYTH MAKER (4f 2L)
2x BATTLE TOADS (4f 2L)
1x ELDERWOOD HERMIT (3f 1F)
1x LIVING WILLOW (3f 2F)
1x WOOD ELEMENTAL (4f 1F)
2x ELDERWOOD EMBRACE (3f 2F)
3x EARTHCRAFT (2f 1F)
2x FLAME SPITTER (3f 1M)
1x GARUDAN, HEART OF THE MOUNTAIN (10f 2M)
2x SEIFER’S WRATH (2f 2M)
2x WINDSTORM COLOSSUS (10f 2D)
2x CHOKING SAND (4f 2D)
3x THREE WISHES (3f 2L 2M 2D 2F)
1x RADIANCE, IMPERIAL AIRSHIP (20f)
2x THE EMPEROR’S COMMAND (2f)