Banonassius

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This deck has quite a few synergies that can be a lot of fun and can be played in different ways depending on how the game is going. Early on you start collecting with htl & toads while working towards your 6 primary lands needed. If you are losing just wait until your opponent has dropped as many things as possible before you take a big hit and just doomsday. Mid to late game you can lean into carassius swarm/banon high value or radiance creation. I’d love to hear what people do with these synergies & any feedback/questions :slight_smile:

things to keep in mind:

Don’t forget to draw all 4 flyers before you banon.
Make sure to draw radiance before you play time of legends so you get banon.
Play stuff like smile/htl/creation before you doomsday if you’ve got the extra faeria/hand space.

fun synergies:

You can smile some flyers after you banon so the smiles don’t go to waste.
Doomsday sets you up to play radiance and maybe creation it.
Make sure to save those 0f carassius creations for after doomsday if you can.
The heal from the htl creatures pops off after damage from doomsday.
You can whirl more creations sometimes :wink:

Land type(s): Neutral, Forest, Lake, Desert
Faeria cost: 3.8
Difficulty: Advanced

3x HOLD THE LINE! (1f)
3x AURORA’S CREATION (5f 3L)
3x SPELLWHIRL (2L)
3x BATTLE TOADS (4f 2L)
3x SOUL DRAIN (2f 2D)
1x RADIANCE, IMPERIAL AIRSHIP (20f)
3x DOOMSDAY (9f 2D)
1x TIME OF LEGENDS (1f)
3x IONA’S SMILE (2f 2D)
3x SWARMING CARASSIUS (4f 1D 1F)
3x SPIRIT THEFT (1f 2D 2W)
1x BANON, CAPTAIN OF THE RADIANCE (7f)

I like your version of this deck because 0-cost Carassius seems like a good way to recover from Doomsday. I was trying something similar without Creation/Carassius, and it didn’t work at all. Have you considered adding a Failed Experiment or two? It could help to regain the tempo lost when playing the Smiles. (It could be used to fail out Banon or Carassius.)

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Failed is a potentially good suggestion, I’ll have to test it. Might set the deck up for bad hands but you tend to hold more cards because you wait on doomsday sometimes. I always overlook it!
Another one I was looking at was soul pact since playing it before a doomsday means it would technically only cost you 1 life and that would drop the turn count for playing doomsday to 2.

i like the name. now make the deck into yellow rush, then its perfect.

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