Blue/Red MakeIcerockBehemothGreat

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Play with head, try to get Faeria access and use Auroras Creation situational, musn’t always hit an Icerock Behemoth. Mulligan for Water Elemental and Village Elders, a Flamespitter is nice to finish of a green 3/4 taunt after trading Water Elemental in, just pings away those nasty HP that survives your Plague Bearer and stuff. Those you use as a comeback mechanic, setting up the board for your Icerock Behemoths, also situational. Play with your head, there isn’t a certain way this deck is being played, it changes every game but so far always has options one way or the other.
Suggestions for possible changes are always welcome. Greetings.

Land type(s): Neutral, Mountain, Lake
Faeria cost: 4.6
Difficulty: Intermediate

2x PLAGUE BEARER (3f)
2x FAMINE (2f)
2x VILLAGE ELDER (2f)
2x SPRING MOCHI (3f 2L)
1x FROGIFY (4f 3L)
2x AURORA’S CREATION (5f 3L)
2x WATER ELEMENTAL (4f 1L)
1x AURORA, MYTH MAKER (4f 2L)
1x OGRE BATTLER (8f 2M)
2x FLAME SPITTER (3f 1M)
1x GARUDAN, HEART OF THE MOUNTAIN (10f 2M)
2x GROUNDSHAKER (6f 2M)
2x SEIFER’S WRATH (2f 2M)
3x ICEROCK BEHEMOTH (8f 3L 3M)
1x BLOOD SONG (4f 2M)
3x HELLFIRE (7f 2M)
1x TIME OF LEGENDS (1f)