Budget Yellow Tempo

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Yellow Tempo build for newer players. Develop down one side and make use of your event synergy and movement tricks to get good trades with chargers and archers and drop efficient creatures.

Other cards to consider:
Deathwish Ghoul, Deathwalker, Air Elemental

Crafts (Epics + Legendaries):
Choking Sands 1 (replace 1 Last Nightmare)
Khalim (replace 1 Windstorm Colossus)
Windbourne Champion
3 (can move to a more minion based list and remove some of the event synergy like archers)

Land type(s): Neutral, Desert
Faeria cost: 3.3
Difficulty: Intermediate

2x HOLD THE LINE! (1f)
3x OUTLAND RANGER (3f)
3x ORADRIM FANATIC (3f 2D)
3x LAST NIGHTMARE (6f 3D)
1x SOUL PACT (2D)
3x WIND SOLDIER (3f 2D)
3x WINDSTORM COLOSSUS (10f 2D)
3x FLASH WIND (2D)
3x SOUL DRAIN (2f 2D)
3x WINDSTORM ARCHER (2f 2D)
3x WINDSTORM CHARGER (3f 2D)

I have seen hold the line in a couple of lists now. Is it a good card now?

It’s relatively ok. It’s nice that it is an event that gives you creatures so you can buff chargers and still have enough creatures to play