I was playing a long game today. I had just drawn my last card, but I didn’t realize it yet. I wanted another card, so I clicked the draw button on the power wheel, and it let me do it. But since there were no cards to draw, my attempt to draw dealt me one damage!
I wasted my power wheel choice AND took a damage!
Then later that game my opponent did the same exact thing. Don’t let players do this by accident. Instead, pop up an error message that says “You don’t have any cards left in your deck.” In addition to this, it might be nice to warn players when their deck is getting low, for example, if they have 2 or fewer cards left.
I disagree, it’s up to you to notice when you’re out of cards in your deck. Btw, here’s a scenario when drawing into fatigue could be a good thing : you’re 1 off lethal, with a Ruunin Avenger next to your opponent’s orb. I admit that’s not your everyday situation, but anything that reduces the possibilities for no good reason (after all, you have to pay attention to the number of cards remaining into your deck !) is not a good thing I believe.
[quote=“Foxclear, post:2, topic:1125, full:true”]
I disagree, it’s up to you to notice when you’re out of cards in your deck. Btw, here’s a scenario when drawing into fatigue could be a good thing : you’re 1 off lethal, with a Ruunin Avenger next to your opponent’s orb. I admit that’s not your everyday situation, but anything that reduces the possibilities for no good reason (after all, you have to pay attention to the number of cards remaining into your deck !) is not a good thing I believe.[/quote]
I agree to disagree, please don’t try to dumb down the game for no reason. If you placed a creature in the wrong spot, it’s your fault for not realizing this at first, same goes for the wheel.
Chess (as most strategy games) works the same. Put the best players at the table and the winner will be the guy who made less mistakes.
I know you didn’t ask for this, but If you would cut out all possible bad turns, it would end in a luck-based game.
A low card warning would be okay, although I don’t think it’s really necessary. You can avoid overdraw just by paying attention to the amount of cards left in your deck.
Drawing cards into fatigue is the kind of mistake that’s very unlikely to happen many times. It wouldn’t be a good idea to prevent it, since it has some very niche uses like Foxclear mentioned.
I agree that players should be allowed to make a bad move. But clicking draw when you can’t is not a bad move, it’s an irredeemable move, with no positive qualities (outside of extremely rare situations). If I’m out of cards, and I play a creature that makes me draw, that’s a bad move. But at least you get a creature out of it. Wasting your power wheel choice gets you absolutely nothing.
Consider just how bad the penalty is for clicking draw when you can’t:
- You do not get the card you wanted
- You lose the option to pick a legitimate choice from the power wheel
- You take 1 damage immediately
- You take more damage on following turns because fatigue damage increases each time you try to draw.
To further elaborate on the last point: Consider a game which lasts 4 more turns after clicking draw when you couldn’t. The first draw attempt deals 1 damage, the second deals 2 damage, etc. So with the mistake, you take 1 + 2 + 3 + 4 + 5 damage. But if you hadn’t accidentally tried to draw, you would have taken only 1 + 2 + 3 + 4 damage. If you compare those two scenarios, you’ll see that the mistake didn’t deal you 1 extra damage, it dealt 5! The penalty for clicking draw when you can’t is not just 1 damage, it’s 1 damage for every turn left in the game!
In the end, expert players have to realize that mistakes like this are only going to be made by beginners. And punishing beginners for complete mistakes is not a good policy. If you are too hard on beginners, they won’t stick around long enough to become experts.
I believe the highest priority solution to this problem is simply showing a prominent visual indicator when you are running low on cards. The knowledge that you were low on/out of cards would let you know not to try clicking draw on the power wheel, and not to play a card that causes you to draw (unless it was still worth it). The second highest priority is, if the player clicks draw when they can’t draw, ask them if they really want to do it.
[quote=“Foobly, post:5, topic:1125, full:true”]
A lot of stuff[/quote]
You got very good and valid points there and I completely agree, especially with the beginner vs experienced thing and I really like the 2nd option (asking the player once he is at zero cards).
Even though you changed my view in this case, I hope they won’t dumb down any unnecassary stuff in the future.