Cast into Flames

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This deck is powerful control list that strays away from using many creatures and instead controls the board with removal, and then eventually killing them with burn.
The Deck itself.
Divine Guardian: Your basic collector
Seifer’s Wrath: A powerful control card that’s used to push damage and kill a creature
Flame Burst: And excellent card to push damage. Note: Don’t use this card to kill creatures unless it’s absolutely necessary
Flame Thrower: This card is a damage dispenser meant for pushing damage on face against decks with heavy healing. As well as that the card can make it easier to proc face with hellfire, kill collectors without using removal and just being a general annoyance for the enemy. (can be swapped for flamesilk/ Scourgeflame)
Firebomb: a Control card for the pesky cards such as Maceman and Herald of War
Firestorm: An excellent control card for clearing swarm
Hellfire: An excellent card for pushing damage
Soul Drain: Control card used against smaller weaker enemies
Choking sands: Excellent control card for shutting down cards like windsoldier and grim guard
Last Nightmare: Used against any sort of wincon
Note: Whenever you hit a stump in climbing ladder please feel free to change the deck to best suit the issue.

Land type(s): Neutral, Mountain, Desert
Faeria cost: 3.9
Difficulty: Intermediate

3x BLOOD SINGER (3f 2M)
3x FLAME BURST (3f 2M)
2x FLAME THROWER (3f 3M)
3x SEIFER’S WRATH (2f 2M)
3x FIREBOMB (4f 2M)
2x FIRESTORM (6f 3M)
3x LAST NIGHTMARE (6f 3D)
2x SOUL DRAIN (2f 2D)
3x CHOKING SAND (4f 2D)
3x HELLFIRE (7f 2M)
3x DIVINE GUARDIAN (2f)