Cards like Seifer’s Wrath, Flame Burst, and Groundshaker have excessive value for their cost and due to the fact 3 are allowed in a deck, it amounts to a uncomfortably large amount of damage to the face. The cards I’m talking about are Seifer’s Wrath, Flame Burst, and Groundshaker. These cards are meant to be used as REMOVAL but the sheer amount of face damage they do means that red players are holding them in hand just to have a chance to blast you in the face with it.
Changes I propose to these cards:
Cost 3: Deal 2 damage to a creature, if it dies deal 1 damage to its controller
Explanation: I feel 2 dmg to the face is excessive considering the orb only has 20. 3 of these would deal 6 dmg which is way too much. Also 3 cost for 3 damage is technically very fair.
Cost 2: Deal 2 damage
Explanation: I think 2 damage removal is in a good place. 3 is too powerful and also the fact it can be used to burn the face means consideration need to be taken with 3 in a deck it means 9 damage potentially to the face.
Cost 6: Deal 1 damage to all enemy creatures and structures.
Explanation: Every color has a 5/6 at 6 cost. However red is the only color with a card that once summoned reduce their opponent’s 5/6 into a 5/5. I think consideration need to be taken that this card trade evenly with other 5/6 creatures. Also I took out the ‘ALL ENEMY’ part because splash dmg to creature is one thing which other cards can do too (Firestorm, Garudan) but dmg to the face give it value excess of its cost.