Divine taunting Sharra


#1

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This is a new take on a BG enchant deck, where you can either rush and build a big creature to finish quickly or else fall back to a defensive, divine, taunting Sharra.

With a 15-faeria 5-card combo, it’s possible to get out a divine, taunting, 3/8 (which ignores damage greater than 3, of course).

  1. Play Sharra
  2. Play Gabrian Enchantment/Enchantress to set Sharra’s attack to 3
  3. Play Emperor’s Command to make Sharra a 1/2.
  4. Play Shamanic Dance to make Sharra a 1/6 taunt. (Or play Tiki Chieftain to just get the taunt. Or play multiple Shamanic Dances and/or Tiki Pipers to increase health more.)
  5. Play Savior of the Meek to make Sharra a 3/8 divine, taunt.

The attack modifiers help to make sure that any creatures that get close enough to your divine Sharra aren’t able to do damage.

The deck performed much better than I’d expected, and won its first 3 games.

Land type(s): Neutral, Forest, Lake
Faeria cost: 2.7
Difficulty: Intermediate

1x SHARRA, DRAGONSLAYER (7f)
3x GABRIAN ENCHANTRESS (4f 2L)
3x GABRIAN ENCHANTMENT (2f 2L)
3x STURDY SHELL (2f 1L)
3x TIKI CHIEFTAIN (2f 2F)
2x TIKI PIPER (3f 1F)
3x SHAMANIC DANCE (2f 2F)
3x LIVING WILLOW (3f 2F)
1x TIME OF LEGENDS (1f)
3x THE EMPEROR’S COMMAND (2f)
2x CURIOUS BIOMANCER (3f 2L 2W)
3x SAVIOR OF THE MEEK (3f 2L 2F)