I learnt you can do a lot with Flash Wind. Collecting faeria, building land in threatening area, maintaining attack by finding the open tile next to opponent’s orb. I only have 1 Flash Wind card in my deck so I save it until it’s a emergency and that’s sometimes too late.
And you can collect faeria even when rushing. I almost never do unless I can build land in that corner tile next to the well. Haste creatures are great at collecting faeria.
And don’t summon creatures every turn without the right creatures. I am always afraid of running out of faeria when rushing so I usually get 1 more faeria from the wheel but drawing a card is a good option too to find the right attack when you have some faeria in the bank.
Shayton Demon is actually a removal. The 2 damage/turn to my orb put me off it in the past. Force your opponent to trade it off the board.
My yellow rush strategy focus heavily on sacrifice and having enough target for sacrifice. This is slightly different.