I am really enjoying this game. Love the strategy and mix between board and card game.
Below is some feedback and suggestions:
The campaigns were all too easy (never lost). I understand they are almost like a tutorial but hopefully future campaigns have a higher difficulty.
Having to wait to play ‘ranked’ until level 8 is an unneeded exp wall that almost made we want to stop playing the game. Please reduce/remove this as it will drive new players away. Open ranked once all campaigns are complete?
The ending of a game needs to have a climax. In hearthstone the characters head explodes…its satisfying destroying you opponent. In faeria it is not climatic at all, especially when someone just surrenders (most games). The exp bar just comes on screen. I want to FEEL THE WIN . A game of faeria can take me 20mins+ sometimes and I want to be better rewarded emotionally for my victory
Turns and games need to be shorter. The game is currently too long and players have ample time to make the ‘right’ play. Reducing the length of a turn means more misplays, more skill and faster games.
I plan to add more feedback here as I continue to play.
I will avoid ‘card balance’ feedback though as I am sure your data from games played is a better source.
Love the game though