Fourlands

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This deck utilizes all four lands to bolster a crazy and cheap army, while simultaneously out “landing” your opponent until they can’t place anymore. Basically, you try to get two of each type of land out as quickly as possible with the elementals. The elementals also play some secondary roles, such as wood elemental’s endlessly useful taunt ability, but for the most part they are your harvesters. your bruisers are the explorers, which, once you have total well control, you’ll be able to play two per turn. Removal is tough for this deck, so you pretty much just have to power through it. because most other decks will have fewer creatures than this one, it can outlast most trades. board wipes are the biggest issue. On the whole, I enjoy this deck. What do you guys think?

Land type(s): Neutral, Forest, Mountain, Lake, Desert
Faeria cost: 4
Difficulty: Intermediate

3x RAINFOREST EXPLORER (4f)
3x CALDERA EXPLORER (4f)
3x OASIS EXPLORER (4f)
3x TAIGA EXPLORER (4f)
3x SAVANNAH EXPLORER (4f)
3x SANDSTONE EXPLORER (4f)
3x WATER ELEMENTAL (4f 1L)
3x WOOD ELEMENTAL (4f 1F)
3x FIRE ELEMENTAL (4f 1M)
3x AIR ELEMENTAL (4f 1D)

Three Wishes?

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I think the problem with this deck is that you have to have the lands before you can trigger the gift effects of the explorers :confused:
But I do agree 3 Wishes would be good in it!
May be another win condition like a day of the dragons.
And I would include Garudan.

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I was thinking about three wishes and day of the dragons. i think day of the dragons would fit the flavor better, but i wanted to post the vanilla version to provide room for improvement.
getting all four lands out isn’t as big a problem as you might think. you really want as many elementals in your opening hand as you can get. this will help you get the two lands out much quicker.

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