Because mobility has become too much. And there is no mechanics allowing it to resist effectively. From this super mobile meta already sick. I think you need to balance the chances of winning mobile and immobile decks. I see two ways to solve this:
- Invent a new mechanic that works against mobility.
- Use penalty to reduce mobility.
An example of such a new mechanics that will work against mobility is an ambush. The creature in ambush is invisible. A creature that tries to pass through a cell with a creature in ambush automatically fight with it and becomes inactive until the end of its turn. When a creature in ambush begins to move, it loses its invisibility. Examples of cards:
Examples of the use of penalty:
I like ambush mechanics more than penalty. But I am already exaggerated for everything. Because I can’t look at toads and flyers anymore.