Give us some tools against mobility in the end!


#1

Because mobility has become too much. And there is no mechanics allowing it to resist effectively. From this super mobile meta already sick. I think you need to balance the chances of winning mobile and immobile decks. I see two ways to solve this:

  1. Invent a new mechanic that works against mobility.
  2. Use penalty to reduce mobility.

An example of such a new mechanics that will work against mobility is an ambush. The creature in ambush is invisible. A creature that tries to pass through a cell with a creature in ambush automatically fight with it and becomes inactive until the end of its turn. When a creature in ambush begins to move, it loses its invisibility. Examples of cards:



Examples of the use of penalty:


I like ambush mechanics more than penalty. But I am already exaggerated for everything. Because I can’t look at toads and flyers anymore.