God Rank Red/Yellow Hard Control

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Kill everything, lots. Try to make sure you’re using the most efficient card for each kill, and save up for Firestorms if you can do so safely.

Try to get a Divine Guardian in a nice, safe collecting spot (Mulligan for them, if possible), since she has to be removed via combat, or AOE that no one else runs. Don’t be afraid to play Groundshaker primarily as a collector, either, if you can get any damage out of his pings at all. You want to be collecting pretty much every possible turn.

Ultimately, try to get to a point where you have a huge Faeria and/or card advantage, then throw a five-mana Windstorm Colossus or that singleton Scourgeflame at your opponent’s face. Or groundshakers, if you can get a mountain fairly close to their orb.

Has pretty good matchups against most rush, especially if they let you get a Guardian into double collection. Firestorm is one of the few ways to semi-efficiently deal with a board full of Manta Riders. Not bad against midrange. Consider running Crystal Flower if you’re playing against a lot of green, especially Ruunin. It’s very difficult to beat a deck that’s casting Ruunin multiple times, unless you’ve already got enough damage in their face to just race, which you generally won’t.

One of two decks I primarily used to reach God Rank this season.

Land type(s): Neutral, Mountain, Desert
Faeria cost: 4.9
Difficulty: Intermediate

3x FLAME BURST (3f 2M)
1x GARUDAN, HEART OF THE MOUNTAIN (10f 2M)
3x GROUNDSHAKER (6f 2M)
2x SEIFER’S WRATH (2f 2M)
3x FIREBOMB (4f 2M)
3x FIRESTORM (6f 3M)
3x LAST NIGHTMARE (6f 3D)
3x WINDSTORM COLOSSUS (10f 2D)
3x SOUL DRAIN (2f 2D)
2x CHOKING SAND (4f 2D)
1x SCOURGEFLAME SPECTER (7f 3M 3D)
3x DIVINE GUARDIAN (2f)