Green Reach 1.0

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I am particularly proud of this deck, as it is the first to get me to Rank 10. It was inspired by a deck I played against not too long ao, so please direct me to any known deck lists that may be similar.

It plays mid-range and semi-aggressive. Probably the most fun part of play this deck is taking advantage of the “reach” Sagami Grovecaller and the Syland Horsemaster provides. This surprise can get creatures quickly into places your opponent had not seen coming; which can then allow for clutch trades, deadly land placement, and even finishing strikes.

It is best to mulligan for Village Elders, Caretakers and Grizzlys. Make sure to play your buffs when you use them; unless you feel it is going to save a valuable target, but this can be risky.

It seemed to have the most difficulty against control decks, especially anything with ping damage and Deathtouch.

I am certain there is still room for improvement. I have found that I end up with hands of Living Willows and Feed the Forest a little more often that I would like. The solution may simply be comboing them together for Faeria and a card, but I cannot help but think maybe I can remove one of each to include some other cards. Any and all feedback is welcome.

Land type(s): Neutral, Forest
Faeria cost: 3.2
Difficulty: Intermediate

2x SYLAND HORSEMASTER (3f)
3x VILLAGE ELDER (2f)
3x SAGAMI GROVECALLER (4f 2F)
3x TIKI CARETAKER (3f 2F)
3x OAKLING (5f 2F)
2x DEEPWOOD GRIZZLY (5f 1F)
2x LIVING WILLOW (3f 2F)
3x ELDERWOOD EMBRACE (3f 2F)
3x RUUNIN’S GUIDANCE (2f 2F)
3x FEED THE FOREST (1f 3F)
3x RUUNIN’S PRESENCE (4f 2F)