Green Yellow Control

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First version of a yellow green deck that uses life as a source for creatures and movility to win the game. Looking for improving the deck.

Mulligans:
-Air elemental: good faeria collector and increases our land placement
-Earthcraft: land placement and draw, what this deck needs most
-Wild avenger: good against yellow rush and crackthorn RG, good body to fight against other collectors
-Khalim: disgusting movility for early game, good double collector and can put a lot of pressure into your opponet.
-Shaytan demon: good against rush and early blue conquest, remember to send this guy into the same way your opponent goes otherwise you are going to have a bad time

Land type(s): Neutral, Forest, Desert
Faeria cost: 4.8
Difficulty: Advanced

1x FAERIA TREE (2f 1F)
1x TETHRA, SOUL OF THE WILD (10f 2F)
2x ELDERWOOD EMBRACE (3f 2F)
2x VERDURAN FORCE (6f 2F)
1x WEEPING IDOL (1f 1F)
3x EARTHCRAFT (2f 1F)
3x WILD AVENGER (6f 2F)
1x RUUNIN’S GUIDANCE (2f 2F)
1x KHALIM, SKY PRODIGY (5f 2D)
3x LAST NIGHTMARE (6f 3D)
1x ALTAR OF SOULS (2f 3D)
2x SHAYTAN DEMON (3f 2D)
3x WINDBORNE CHAMPION (5f 5D)
2x AIR ELEMENTAL (4f 1D)
1x CHOKING SAND (4f 2D)
1x RADIANCE, IMPERIAL AIRSHIP (20f)
2x MISTRAL GUIDE (4f 4D)

I’m currently ranked 4, I have some advice;

x1 any card is too rare to count on. better to run x2 of things, so you know you have a decent chance of getting one in your top 15 cards (if you average playing through half your deck per game.) run x3 of things if you REALLY need them.

some of those x1s, I would consider getting rid of to make x2s.

also going windborne champion at x5 deserts AND going x2 forests, even with Earthcraft, is really really really slow. Usually if you want to go something with more than x3 type of land, you go mono-color.

Especially if you draw 1-2 of your champions early. then they just clog your hand for 7 turns until you can play them, (usually half dead by that point, if you don’t have the cards to defend yourself.)

Remember you need to think of:
A) defending yourself from very early rush
B) maintaining board and well control and
C) having a way or two to finally finish off your opponent.

…and then the cards you choose to complete those tasks should all synergize really well together.

… I could give you more advice … but I think that robs you of the fun of the game, (if you enjoy strategizing yourself.) …and besides I sort of don’t want to empower my opposition…

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