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First version of a yellow green deck that uses life as a source for creatures and movility to win the game. Looking for improving the deck.
Mulligans:
-Air elemental: good faeria collector and increases our land placement
-Earthcraft: land placement and draw, what this deck needs most
-Wild avenger: good against yellow rush and crackthorn RG, good body to fight against other collectors
-Khalim: disgusting movility for early game, good double collector and can put a lot of pressure into your opponet.
-Shaytan demon: good against rush and early blue conquest, remember to send this guy into the same way your opponent goes otherwise you are going to have a bad time
Land type(s): Neutral, Forest, Desert
Faeria cost: 4.8
Difficulty: Advanced
1x FAERIA TREE (2f 1F)
1x TETHRA, SOUL OF THE WILD (10f 2F)
2x ELDERWOOD EMBRACE (3f 2F)
2x VERDURAN FORCE (6f 2F)
1x WEEPING IDOL (1f 1F)
3x EARTHCRAFT (2f 1F)
3x WILD AVENGER (6f 2F)
1x RUUNIN’S GUIDANCE (2f 2F)
1x KHALIM, SKY PRODIGY (5f 2D)
3x LAST NIGHTMARE (6f 3D)
1x ALTAR OF SOULS (2f 3D)
2x SHAYTAN DEMON (3f 2D)
3x WINDBORNE CHAMPION (5f 5D)
2x AIR ELEMENTAL (4f 1D)
1x CHOKING SAND (4f 2D)
1x RADIANCE, IMPERIAL AIRSHIP (20f)
2x MISTRAL GUIDE (4f 4D)