GY Selfdmg Control

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The 3 offs (+ Radiance) are the core cards of the deck, they can be exchanged if you do not own three copys, but it hurts the deck a lot.
(for example: i had only two altars for a long while, so i added 2 shaytan demons for the self dmg proc, which worked just fine)

The cards with only one copy are the possible techcards and can be switched; just make sure to run enough heal :stuck_out_tongue:

Mulligan for storyteller, weeping idol and earthcraft. If you have two of those, you can also keep a selfdmg card. In case you run shaytan demons, they are also a good starting card.
As for landplacement: always start with a destert of to one side, and get to 3 deserts asap. only place a single forst infront of your orb to play earthcraft, but delay the second forest until you realy need it to drop a wild avanger. After you got three deserts and a forest its much better to place double prairy for mapcontrol or draw cards.

Have fun playing the deck. It IS mostly a fun deck, because its rather weak against rush…

*edit: Altar of Souls got nerved a while ago, realy hurt this deck. perhaps annoying Gnats would be superior now. needs an update! Gaea’s grace and ruunin’s guidance replaced with emp command and so on. saw a similar list with both gnats and emp command not to long ago with a couple of upvotes. search for that one if you want to experience the gameplay of this deck.

Land type(s): Neutral, Forest, Desert
Faeria cost: 3.4
Difficulty: Intermediate

1x HEALING SONG (3f)
1x KING’S GUARD (6f)
3x STORYTELLER (3f)
1x GAEA’S GRACE (2f 2F)
3x WEEPING IDOL (1f 1F)
3x EARTHCRAFT (2f 1F)
3x WILD AVENGER (6f 2F)
1x RUUNIN’S GUIDANCE (2f 2F)
1x RUUNIN, THE RELENTLESS (6f 2F)
1x LAST NIGHTMARE (6f 3D)
3x SOUL PACT (2D)
2x ALTAR OF SOULS (2f 3D)
2x SHAYTAN DEMON (3f 2D)
1x WIND SOLDIER (3f 2D)
1x CELESTIAL TOWER (2f 2D)
1x SOUL DRAIN (2f 2D)
1x CHOKING SAND (4f 2D)
1x RADIANCE, IMPERIAL AIRSHIP (20f)