This is my first post here and I dont normally post in game forums like this. I like to stay in the silent majority but I feel that this needs to be said. I hope this is the correct location for this topic and if not feel free to move it.
I’ve played since Faeria released on steam and pre-ordered the adventure pouch. I love the game but the new set has utterly ruined the game for me. I simply cant play multiplayer now at all. I never played top tier decks and never wanted to. My favorite deck is a Monored midrange combat burn deck. Go up the side pop Axe grinders on their well and drop Bloodstone sprites and A obelisk or two with a singer or two and just burn them down and finish with a Warleader to their face. I always had casual for when my Ranked level got to high and I was fine with that. But now I cant even play multiplayer because out of the last 10 decks 7 were three wishes and 2 were Swallow control. There is literally nothing I can do. Every deck I make is utterly destroyed. I can get them down to less than five life but then their whales or wishes end it for me.
I hate Rush decks and don’t want to play them because I think they are cheep but I could always handle them by just drawing the game out longer and burning them down. Before the release I could power through Three Wishes with some luck and I’ve even won games after they got a wish off. Now the control game is so powerful there is nothing I can do I hate rush and I hate control and that seems to be the only things possible right now.
Where the developers really screwed up is giving away free mythic’s every 10 adventure pouch points. Everyone has them now which means everyone can add in Swallow cards. Since release I have seen them in 90% of decks. This utterly ruins the point of TCG’s with random packs. I liked casual because most people were on my level. I don’t have a lot of good cards and I’m level 115 basically all the staples of good decks I simply don’t have. This meant that if I were to build a deck it would not be perfect and that meant everyone else is in the same boat. By handing out the cards to everyone the devs killed whole play styles.
The worst part is because the whole expansion is multicolor focused I haven’t seen ANYTHING that can help me. What few things that are interesting and could spice up my deck are all wildmana cards that require to much land investment. Perfect for control players but useless for any deck that’s not trying to stall and draw the game out. To play my deck I have to play like a rush player just making a pit stop at their well which means I normally never have two or three non plains.
I would like to know the thought patterns behind these new cards and why they were made. As I understood it Three Wishes was always a top tier deck. If that was the case why would the devs make more cards that only serve to make the deck even more powerful but nothing to really help mono color decks counter their new toys? Swallow lets them remove absolutely any real threat and with the way they make lands even the crystal will be placed far away from them so if you do mange to break it or wait for it to break you have to spend a lot of time to get the monster back. Even worse than the crystal and the whale is the yakapult and the frog thrower. Each one generates a ton of advantage and ruins going small. As the frog thrower can kill anything small AND gives them a frog with jump to break land blocks, harvest Faeira, or kill another small creature. So going big and going small are both out of the question. Control just has so many toys that I cant figure out what to possibly build to fight them. I’ve started to just auto forfeit once its clear that they are going Three Wishes or Swallow control because no deck I can make stands against it.