As the title says, I want less passive damage. This isn’t necessarily about red (Vermin is an example of it) though it does mostly come from red and I’m saying this is as someone who plays mostly mono red.
I want people to have to actually make it to your orb to kill you. I’m bored of trading with say, a Brute and one player losing 4-6+ hp and the Brute going either 2-3+ for 1 and/or setting up an aoe the next turn for yet a bigger swing- the player casting the brute is getting far too great a reward for not really doing anything.
My opinion- combat effects that deal damage to the opposing player should be reduced to 1 (and Vermin should be reworked altogether, fight effects that go to opposing players is 1000% cancer). I realize this would be a nerf to red so it would be difficult to implement without something to make up for it (I would propose adding combat effects to things like axe grinder) but I think too that reducing the amount of passive damage would be good for the game AND make it much friendlier to new players.
I want to talk about this so please chime in.