Jumping Spirits

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My take on Ranma’s Jumping Souls deck. Time of Legends makes it more consistent with two of the best legends in the game.
Very controllish going for the wells and hardly ever make prairies. Very weak against Firestorm/Garudan for obvious reasons :slight_smile:

Land type(s): Neutral, Lake, Desert
Faeria cost: 4
Difficulty: Advanced

2x MIRROR PHANTASM (7f 2L)
3x NINJA TOAD (4f 3L)
3x WATER ELEMENTAL (4f 1L)
1x AURORA, MYTH MAKER (4f 2L)
3x BATTLE TOADS (4f 2L)
3x ORADRIM FANATIC (3f 2D)
1x KHALIM, SKY PRODIGY (5f 2D)
2x LAST NIGHTMARE (6f 3D)
2x AIR ELEMENTAL (4f 1D)
3x SOUL DRAIN (2f 2D)
3x TWINSOUL SPIRIT (4f 3L 3D)
1x TIME OF LEGENDS (1f)
3x TRITON TRAINER (4f 2L)