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Since Rakoan Illusionist now requires 2 deserts to play I added Soul Drains and Spirit Theft for more board control, aswell as additional deckweight. They synergize well with all the other small instances of damage from your swarm. Starting both sides is best against any midrange or tempo deck. Against slower decks like Carassius or Combo you want to push up one side and play midrange. Champion is best for early aggression.
The mulligan heavily depends on the matchup. In general Shield Mates, Recruiter and Reveller are solid collectors for the early game. If you can afford to slow play, you can keep Ulani in your starting hand.
Lineup & deck scores:
A recording of my matches can be found here:
The full cast of the finals + Moon’s commentary:
Land type(s): Forest, Mountain, Lake, Desert
Faeria cost: 2.5
2x SOUL DRAIN (2f 2D)
2x RAKOAN REVELLER (2f 1M)
3x RAKOAN CHIEFTAIN (4f 1M 1D 2W)
1x ULANI, OVERSKY SHAMAN (4f 1L 1M 1D 1F)
1x LAYA, LADY OF SORROWS (4f 4W)
3x SPIRIT THEFT (1f 2D 2W)
3x RAKOAN CHAMPION (5f 3W)
3x RAKOAN CANNONEER (2f 1M 1D)
3x RAKOAN ILLUSIONIST (1f 1L 1D)
3x RAKOAN SHIELD MATES (2f 1D 1F)
3x RAKOAN RECRUITER (4f 1L 1F)
3x CRYSTAL SPICE (1L 1M 1W)