King's Guard Y Event

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Main plan is to train King’s Guard, combat, draw Pact, play Colossus.
King’s Guard may be able to compensate for mass hand assumption of low cost spell.
I felt three Pact (and Colossus) is strong but King’s Guard doesn’t serve as a subsutitute for Shaytan Demon.
And this deck had a serious problem that if you play King’s Guard at 2nd turn, you can’t play Manta Rider at 3rd turn without Soul Pact.

Land type(s): Neutral, Desert
Faeria cost: 3.4
Difficulty: Beginners

3x KING’S GUARD (6f)
2x ORADRIM FANATIC (3f 2D)
1x LAST NIGHTMARE (6f 3D)
3x SOUL PACT (2D)
3x KHALIM’S TRAINING (1f 2D)
3x WIND SOLDIER (3f 2D)
3x WINDSTORM COLOSSUS (10f 2D)
3x FLASH WIND (2D)
3x SOUL DRAIN (2f 2D)
3x WINDSTORM CHARGER (3f 2D)
3x MANTA RIDER (5f 3D)