Basic:
Mythic cards are normal cards with an alternative look.
Right click a card in the crafting menu to get a better look at its art.
Mythic cards have higher crafting values than normal cards.
You can store up to 3 daily quests.
Advanced:
If there’s no reason to summon a creature, it’s better to save your faeria.
Drawing cards at the beginning of your turn gives you the most options.
Only the original copy of Twinsoul Spirit summons an additional creature.
Baron Thulgar is best used in decks with a high faeria average.
Steamforge Enforcers are weak to Punishment.
Dealing damage to yourself activates Weeping Idol.
Move Bone Collectors next to creatures that are about to die.
The Ruby Fish from Gabrian Noble can be summoned on any ocean tile.
Placing a taunt creature in front of your orb makes it the hardest for haste creatures to attack your orb.
The lower a creature’s health, the more likely it is to die to removal.
Oradrim Fanatic can move himself.
You can step on an opponent’s land with a haste or a dash creature, then create a land next to it.
The free Khalim’s Followers from Khalim can be used to collect extra faeria.
If your deck has few cards left, avoiding card draw delays fatigue damage.
Think ahead while creating lands.
Failed Experiment can be used to activate gift and last words effects at a smaller faeria cost.
Spellwhirl can give you Spellwhirls.
Farm Boy is an efficient faeria gatherer.
Daring Adventurer is strong against decks that play many small creatures.
Ruunin’s Shrine is useful for protecting your creatures against deathtouch.