MC XV Yellow-Blue Tempo

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The first deck I used in MC 15. Towships in the opening hand allow to quickly move to double collecting spot, preferably on the opposite side, and to create aggresive deserts for chargers very quickly. Shifting tides plus other mobility tricks can lead to very explosive turns where sometimes you can kill your opponent in two turns from full health from surprising distance.

Land type(s): Neutral, Lake, Desert
Faeria cost: 3.1
Difficulty: Intermediate

2x OUTLAND RANGER (3f)
3x SHIFTING TIDE (1f 1L)
2x ORADRIM FANATIC (3f 2D)
1x LAST NIGHTMARE (6f 3D)
3x KHALIM’S TRAINING (1f 2D)
3x WIND SOLDIER (3f 2D)
1x WINDSTORM COLOSSUS (10f 2D)
2x FLASH WIND (2D)
2x SOUL DRAIN (2f 2D)
1x CHOKING SAND (4f 2D)
3x WINDSTORM CHARGER (3f 2D)
1x CRYSTAL FLOWER (3f 4W)
3x MANTA RIDER (5f 3D)
3x OVERSKY TOWSHIP (5f 1L 1D)