There’s actually not too much to complain about in the current meta; I would argue that the game is in a healthier place than it’s ever been. However, it’s been stable; too stable, for my liking. We do have the expansion rolling in sometime in the next few months, which will be a great way to shake things up. However, for fun, I’d like to throw out some suggestions for tweaks (buffs) on cards that don’t see any play.
Azarai: Same cost, drain -2/-1 from all creatures (buff from -2/0) Alternative, -3/0. Rationale: All the other dragons are at least playable (Orosei) or quite strong (Garu, Tethra). Azarai has needed some love since its LN effect was replaced with the 2 dmg drain from all. The power-drain is a fun, unique effect, but in practice Aza is unplayable; Make Azarai Great Again!
Wind Wisp: Up from 1/2 to 1/3. 2 life is not enough for 4 cost; at 3 this becomes a powerful collector with great mobility and upside.
Hilltop Archer: Up from 2/2 to 2/3. Again, 4 cost, 2 health, will never see play. At 2/3, it’s probably still niche, but can at least have a chance of finding play in some sort of deck that abuses ranged creatures.
Ruby Fish: Up from 1/1 to 1/2. Will this make fish see more play? It’s possible but shell is likely still better. However, this also buffs Gabrian Noble, quite possibly enough to boost it from interesting idea to good card.
Tiki Cheftain: Up from 2/2 to 3/3. Probably still never played.
Tiki Totem: Cost down from 3F to 2F.
Seed Sower: Drop cost to 5F for a 4/5 (so it doesn’t compete directly with verduun), or at 6F (or even 7F), spawn two adjacent forests. All of a sudden we have a great green ramp card.
Wild Growth: Raise cost to 3F, add effect, “Draw a Card”. There isn’t enough of a reward for green ramp right now other than Thaurian Golem (oak father, prim colo don’t see a ton of play currently). It’s hard to justify 2F and losing a card for 2 forests; drawing would at least give us a replacement card to find out rewards for creating so many forests faster. Alternatively, if Wild Growth let us place both forests (2F, double earthcraft without the draw) it could be nice.
Crumbling Golem: Up from 6/6 to 7/6 (7/7?). Drawback on this card is huge, let’s give it some stats to compensate.
Malevolent Spirit: Drop cost from 5F to 4F, or increase life drain from 2 to 3. Seriously, this card sucks right now. It’s so awful it shouldn’t even count as a card. Another option would be to make the drain able to target creatures (cost up to 2, or 3D); this would be quite strong though.
Oblivion Rider: Rebalance to 5/4. 3 health for 5F just can’t be played. Which is a shame because it’s a sexy charge-3 beast that I would love to play.
Feral Kodama: Let it collect faeria. Removing slam was a big nerf. Kodama is fun to mess around with; with collection it would for sure see play again. Alternatively, reduce cost to 3 forests.
These are just random suggestions. We’re not in Early Access anymore, and the devs have their hands full pumping out new content. But the meta has felt a bit stagnant lately, and revisiting some cards that have fallen out of favor in the meta (some, like crumbling golem, have been collecting dust for quite some time now ) could be an inexpensive way to spice things up again.