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Prioritize yellow for rush, to put your opponent on the back foot. If you can seize control of their wells, then you can freely pressure their orb and you will likely win. A good combo is to use Deathwish Ghoul or Wind Soldier to attack the orb, sac it for Lord of the Wastes, then summon Shaytan Scavenger.
If your opponent is able to push you back, then you can fall back on red for midrange, and keep up pressure on the orb. After several turns of rushing, your Firebringers and Hate Seed should be significantly buffed. Later, you can back them up with Bomb Slingers.
Outland Rangers, Syland Horsemasters, and Shedim Pests should be flexible enough to support you throughout the entire game.
Land type(s): Neutral, Mountain, Desert
Faeria cost: 4.1
3x SYLAND HORSEMASTER (3f)
3x OUTLAND RANGER (3f)
3x HATE SEED (7f 2M)
3x SHEDIM PEST (4f 1M)
3x BOMB SLINGER (5f 3M)
3x FIREBRINGER (4f 2M)
3x DEATHWISH GHOUL (3f 2D)
3x WIND SOLDIER (3f 2D)
3x SHAYTAN SCAVENGER (4f 2D)
3x LORD OF THE WASTES (5f 1D)