Hello everyone !
Let me try to put some personal thoughts about the game in the state it currently is.
First of all, I came to Faeria via HearthStone because of GamersOrigin making some advertising on it. I immediately liked it very much, especially because of the very strategic gameplay and the skill involved. I was getting bored of things getting decided almost randomly in Hearthstone and the fact that you could win a game without really thinking much (the very famous Huntard was not very hard to play).
I really liked Faeria because those things I didn’t like in Hearthstone seemed completely different here. Strategy was central, games were longer and you really had to think before making some moves.
Currently, I am less happy with the state of the game and its balance. I really regret that aggro decks have become so strong and that the strategic part of Faeria is quickly fading away. In my opinion, the last balance changes were not enough to keep the game attractive and to give control decks a chance so I decided to make a list of « the most broken cards » in my humble opinion.
Blood Singer : it was really hard for me to decide between number 1 and 2 but I decided that Blood Singer was even more broken than Zealous Crusader. Let me state the reasons.It is hard to evaluate how strong an effect is in faeria, but I would say dealing one damage to the face is a little less than 1 faeria worth. So, how strong is Blood Singer’s effect ? Very strong ! Usually, the effect will trigger many times, if it triggers two times, the effect is huge already, opponent got a 2/4 and 2 damage to face. The big problem is that it often activates even more than two times. Let’s say your opponent plays a Blood Singer turn 2 (it very often happens), how can you deal with it ? Let’s state the cases from best to worse :
You play yellow and have a Shocking Sand in hand. Great deal and you make an even trade (unless BS’s effect activated already in this case you make a small loss)
You play red and have a Firebomb in hand. It’s a negative trade but I don’t hesitate a second to do it.
You have last nightmare in hand, I would even consider playing it, even if it’s a disastrous faeria loss
You trade it, but unless the opponent is really dumb, it’s gonna be tough to do so.
You play green (green ? Is that a legal color ?) or blue and basically you have no way to kill it apart from trading it. The effect should apply at least 4 times till it’s dead.
Im making a comparison between BS and another very played 3F creature : Lore Thief. Which effect is the strongest ? To me it’s not very clear, both are very strong but I would even think that BS is stronger because it can snowball so badly and in the worst case, you’ll lose your creature for one card and 3F so it’s an even trade. So why is Lore Thief a 1/1 and BS a 2/4 ? I have absolutely no clue.
I’ll compare BS to another card : Ignus. Ignus is a legendary card, and therefore should be stronger than a common card, especially because you can only use one card in each deck. Well I think, BS wins the battle so easily, its effect is way better and it costs one faeria less !
Recommanded nerf : I think BS deserve a huge nerf, I would suggest to make it a 2/3 (no reason that Garudan cannot kill it) and change its effet to « When an enemy creature dies IN COMBAT, deal one damage to the opponent ». That would still leave BS as a good card, but would make it way more balanced. Especially, that would leave the sacrifice deck a chance. I play sac decks, and when 2 of those are on the board, you can just resign, pointless to go on.
Zealous Crusader : I hate aggro decks. I feel like I could teach my grandmother to play an ago deck (and she’s 85 yo). « See grandma that shiny orb in the middle ? This place is called FACE ! Just throw everything you can in there. Got me ? Good ». I don’t mind that aggro decks exists, because normally, once you get to recover and control your orb, you’re usually winning the game. They don’t gather faeria and will have to resign. This is fine, playing aggro is a bet, a kind of all in, sometimes it works, sometimes not. Im good with losing to those decks from time to time. The big problem is that when this moment arrives, a 12/12 Zealous Crusader pops in front of your orb, and you can just resign the game. How come this creature is that strong ? Again, I’ll compare it with the only creature that can become insanely strong : Soul Eater. Both creatures cost 5, both can become 16/16 creatures. The main difference is the moment. Soul Eater costs 6 lands and requires many turns to become strong. Before turn 10, don’t count on a decent SE and the whole deck must be built around the sacrifice theme. It also forces you to play a two colored deck and therefore being less stable than a single colored one. ZC doesn’t care about all that, it may have become a 12/12 turn 6 or 7 without any problem. How do you deal with him ? Again, I’ll list the cases :
You play yellow and have a list nightmare in hand, good. But you still lose one faeria in the process.
You play blue and have a Mirror Phantasm in hand. Not a good deal but it can solve the problem with a pretty negative trade.
You can Unboud Evolution it, but you will still make a negative trade.
You can sacrifice your whole board on it (sometimes it’s not even possible).
You can block it, but usually a Last nightmare or a Flash Wind will follow and game over.
As you can see, even the best case from this list is a bad case. I don’t get why such a card was even created It totally ruins the game I think.
Recommanded nerf : totally rework the card, I think it’s broken. If not, why not making it a 2/5 instead of 2/2 but boost only the attack ? At least it would be possible to kill it on board more often.
Firebringer : Basically, the problem is the very same than the one with its fellow friend Zealous Crusader. The card grows insanely big for no reason. I suggest the same kind of nerf that for for Zealous Crusader.
Hateseed : Mid red decks are so frustrating. They have strong cards (6/4 Shedim Pest for 4, 5/4 Axe Grinder for 3) … but Hateseed. This card is basically a 4/4 for 0 !!! How are you supposed to deal with a 4/4 for 0 faeria ? I don’t understand why the cost reduction is not limited like for the colossus ? Makes mid red way too strong, you will always make a negative trade for this 4/4.
Recommanded nerf : put it back to 4/5 but limit the cost reduction to a 3F cost. A 4/5 for 3F is pretty strong, and Hateseed would still be played.
Why am I making this post ? I really love this game, I love the way developpers listen to the community. But recently, I’ve realized that many players start to dislike this game especially because of the current ugly meta. So I am - naively ? - hoping that maybe something will be done to solve this problem.
Thanks for reading me !