Good morning!
I sort of fell back into MtG about a week ago and the deck-building aspect in MtG is, to me, very fun!
You can make a lot of different combos, cycle cards, be more in control of what you draw etc.
It inspired me to create a few suggestions that I would like to see in Faeria! To make deckbuilding more interesting in Faeria
All the cards are created with GameShark’s tool http://ninja.digital/makefaeria/. I used images from google for the art. The names and the balance of the cards is nothing I put much thought into, I just wanted to show some examples to give you an idea.
All cards are neutral!
Gossip: Strong versus combo-decks. It is a 3 cost card that gives you a lot of information. You can also chose to remove that Last Nightmare if you take 6 damage. Or that Khalim’s prayer without losing any life!!
Farmer: A weak (in terms of stats) creature that will get you ahead economically if you protect it.
Tutor: We need cards like this. It could be cheaper but have criterias, like 2F Search for a creature with Production and put it on top of your library at t he end of your turn. Imagine the combos with Magnus or Thulgar!
Denied: A card that gives you information (the destroy cards should first be revealed, forgot to write that). Also stops combos with Tutor. Milldeck?
Fortune Teller: A powerfull ability tied to a weak and somewhat expensive body. Helps you draw what you need!
Redraw: Is your hand cluttered with trash? Pay 2F and discard cards to draw new ones.
Harvest Not: Deny your opponent to collect Faeria.
Replenish: Draw two cards for 2F sounds good. Draw 1card for two doesnt sound very good.
Profitower: Rush players might enjoy this. Burn players will enjoy if their opponent plays this. Powerfull effect but it will kill you eventually.
Notice that I added a lot of carddraw. I did it because I want to mill you