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The point of the deck is to exhaust the enemy and create as much land to make it difficult for the oppenent to attack. Try to get early control of the map with by using imperial guards and king’s faithfuls. Then get the King on the board to maintain control. Late game, if enemies have a lot of attack, use Sharra combined with camp fires and the occasional safeguard to eleminate enemies and dragons. If things gets bad, due to rush decks or losing control, the imperial airship will restore health and help maintain control.
Land type(s): Neutral
Faeria cost: 4.2
Difficulty: Intermediate
3x HOLD THE LINE! (1f)
3x STEAM FORGE (1f)
2x HEALING SONG (3f)
2x SAFEGUARD (3f)
2x IMPERIAL GUARD (3f)
3x QUEEN’S GUARD (6f)
2x COURT JESTER (3f)
1x MAGNUS, KING OF MEROVAL (10f)
1x SHARRA, DRAGONSLAYER (7f)
2x ROYAL JUDGE (5f)
1x CARTOGRAPHER (3f)
2x KING’S FAITHFUL (5f)
1x DARING ADVENTURER (4f)
1x WISDOM (3f)
3x OUTLAND RANGER (3f)
1x RADIANCE, IMPERIAL AIRSHIP (20f)