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Here is another red deck, a very easy deck, very famous, very boring to play against, and with a high win rate.
Everything here is made to damage your opponent while you are in combat.
And If everything works fine, when you face an opponent creature and win the fight by killing the creature, you should do 2 damages from your creatures combat abilities plus 1 damage (at least) from your “Blood singer” plus 1 damage and 1 faeria from your “Blood obelisk” (protect it well), and if you’ve summoned one of your “Lord of terror”, he’ll gain as much attack as the damages done to your opponent, which should be at least 4 here in that example.
And when you play “Hellfire”, this can be the jackpot for “Lord of terror” (save it when your “Lord of terror” reach the enemy orb, just before the attack).
Like i said above i hate playing against this deck because it often wins without thinking a lot, it’s cheap (for example you can remove “Ignus, the first flame” and add a second “Blood obelisk”), and the deck is regular.
Mulligan: avoid “Lord of terror”, “ignus, the first flame”, “Gift of steel” (except if u’ve got another creature with combat ability", seek for “Blood singer”, “Grim gard”, “Groundshaker”, “Seifer, blood tyrant” (even if he costs 3 red lands, this is a very good card, above all if your opponent plays a rush deck).
Have fun (and respect your opponent)
Land type(s): Mountain
Faeria cost: 4.4
3x GIFT OF STEEL (3f 2M)
1x SEIFER, BLOOD TYRANT (5f 3M)
3x SHEDIM BRUTE (5f 2M)
3x BLOOD SINGER (3f 2M)
2x LORD OF TERROR (6f 3M)
1x BLOOD OBELISK (2f 2M)
3x GRIM GUARD (4f 2M)
3x FLAME BURST (3f 2M)
3x GROUNDSHAKER (6f 2M)
3x SEIFER’S WRATH (2f 2M)
1x IGNUS, THE FIRST FLAME (8f 3M)
3x HELLFIRE (7f 2M)
1x CAP-10, SKY PIRATE (4f 2M 2W)