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MULLIGAN: Look for Ogre Dance, Blood Song, Bold Bargainer, Red Devil, Magnus or Thulgar.
LANDS: Mountain middle square first turn, then rush straight up the middle. Contesting wells is not very important in this deck.
GAMEPLAY: The idea is on turn 3 to have 9-11 faeria and a mountain close to his orb. Using bargain cards you get a huge power spike for 3-4 turns until your steam runs out and rush him down with big creatures. Gameplay is less about positioning lands and creatures and more about playing cards and draw/faeria on powerwheel in the correct order to maximize chances of getting what you want on the board when you want it. The deck has a lot of randomness but you can manipulate it to a pretty high degree with practice. It’s not super competitive but very fun to play.
Land type(s): Neutral, Mountain
Faeria cost: 7
1x MAGNUS, KING OF MEROVAL (10f)
1x BARON THULGAR (6f)
3x OGRE BATTLER (8f 2M)
3x BOLD BARGAINER (7f 2M)
1x SEIFER, BLOOD TYRANT (6f 2M)
3x BARBARIAN OGRE (7f 2M)
1x GARUDAN, HEART OF THE MOUNTAIN (10f 2M)
1x GROUNDSHAKER (6f 2M)
3x BATTLE RAGER (7f 1M)
3x OGRE DANCE (4f 2M)
3x RED DEVIL (9f 2M)
1x IGNUS, THE FIRST FLAME (8f 3M)
3x BLOOD SONG (4f 2M)
3x HELLFIRE (8f 2M)