Whenever a player starts a game, if that player is going second, they get to start the game with explore. The reason for this is that going first is otherwise strictly better than going second. Without explore, the player who goes first gets more mana at every stage of the game than their opponent, because they get the 3 mana for turn first, due to taking the first turn. The explore card is an effective way of corrected the turn order imbalance.
With the creation of pandora, this turn order imbalance has reared its ugly head. In pandora, once the pandora is opened, players start their turns by gaining 6f instead of the usual 3f. This means that the player who draws the last shard, ends up effectively getting the same drawback that the player going second would get if the explore card did not exist. Thanks to pure RNG, their opponent gets a 3f advantage over them. This is obviously bad for the format. Fortunately, it ought to be pretty easy to correct using the same idea behind the explore card.
The player who draws the final shard should be given an immediate 2f, the same bonus given to the player going second in a normal game. If implimented, this would result in the player who opens the pandora being temporarily up 2f over their opponent, followed by the opponent being up 1f over them, and so on and so forth until the end of the game. What do you all think?