You have a brilliant game here. Tactical depth and in some ways a modern version of what MTG used to be in the days - I love it. Totally left other games behind to get into Faeria and Im ready to commit (kinda new player here). Thank you for all of this.
One thing though repeatedly gets my blood boilinjg - how in Pandora the RNG is rampantly out of hands.
The scenario seems to be very similar in almost all my Pandora games. Its off to a heated battle until midgame when the treasures appear in hand. At that point the whole game becomes just a coin toss, which is a shame and ruins the overall positive feeling I have about this game. Tactical gameplay after that… almost gone.
First of all the treasures are way too strong… last game my opponent got a Stone of Fair Fortune which gave him THREE new treasures in his hand (see how this is already out of balance?)… one of which was another Stone… and one of which was another Stone… and one oif which was AGAIN another Stone… so he basically kept playing treasures every turn to the end. No checks on repeated Stone drawing, apparently its ok to get 12 treasures in a row.
I understand that you want to get some action and randomness in otherwise stale and long lasting games… but stuff like “steal a card” and “copy the last treasure of your opponent TWICE” and “get THREE treasures in hand” and “destroy a creature and place a new one there” has nothing to do with any kind of tactics in my book. All it is is who gets the most whacky treasure cards to proceed and win the game.
Tone it down please. A lot. I won a game recently with one life left because I was really lucky with my treasures and my poor opponent simply couldnt keep up after that. He had played a brilliant game until then but had zero chance once the treasures came out of the box. I doubt anyone has fun losing that way.
It also pushes players to rush each other (and pick cards accordingly) because they fear they will get out-lucked when the big RNG god appears. Again - not fun.
Pandora should be about tactics and good card picks. Treasures can bring some fresh changes and are welcome, but not like that. Im sure many newbies are turned off by this, and it feels so far off the well-balanced constructed game.