Patch Notes; February 5th, 2019

Balance changes

This patch contains quite a few balance adjustments. A few key cards have been identified as overbearing on the meta and will be toned down, while the majority of changes are interesting cards that are being elevated to a power level where we hope they see a bit more play.


Laya, Lady of Sorrows

  • Land cost increased from 3W to 4W.

Forbidden Library

  • Faeria gain reduced from 2 to 1.

Gabrian Commander

  • Charge reduced from 3 to 2.


Ghost Dragon

  • Cost reduced from 3f to 2f

Haunted Husk

  • Ability now triggers at end of turn instead of production.

Windstorm Charger

  • Cost reduced from 4f to 3f
  • Stats reduced from 2/4 to 2/3

Zephyr Vulpine

  • Stats increased from 3/3 to 3/4

Savior of the Meek

  • Cost reduced from 3f to 2f.

Rakoan Illusionist

  • Cost reduced from 2f to 1f

Rakoan Canoneer

  • Cost reduced from 3f to 2f
  • Stats reduced from 3/2 to 2/2

Rakoan Chieftain

  • Land cost reduced from 2D2M to 1D1M2W
  • Stats increased from 3/5 to 4/5

Three Wishes

  • The cards you gain are now made Wild.

Yak Shepherd

  • Land cost reduced from 3W to 2W.

Balloon Fish

  • Cost reduced from 3f to 1f
  • Stats reduced from 3/3 to 2/2

Dynamic Numbers

We now have technology that allows us to print dynamic numbers on Faeria cards. In other words, we can display a different number inside of the card text depending on the state of the game.

Neat, right? Well, anyway, the first card we’re applying this to will be Wrath of Ignus, along with a small buff. It’s easier to understand by this example.

Wrath of Ignus

  • Cost reduced from 6f to 3f.
  • Previously: Deal 4 damage randomly split among enemies. Costs 1f less for each time you have selected +1f from the power wheel this game (while in your hand or deck)
  • Now: Deal X damage randomly split among enemies. Deals +1 damage for each time you have selected +1f from the power wheel this game (while in your hand or deck).

UI Improvements and animations

  • Many improvements and changes have been made to the in-game UI.
  • Tooltips have been added in many areas when hovering over with the mouse
  • Dragons in the Dragon’s Lair now show you their abilities when hovering, for example.
  • Some new animations have been added to cards in-game… see if you can spot them!

Bug fixes

We’ve fixed several outstanding bugs in this patch. Some of the most significant are:

  • Fixed the “Ascend” puzzle in the Elements DLC to no longer behave all weird-like.
  • The AI should no longer summon only 1 Battle Toad
  • Several instances of incorrect stats displaying on tokens should be fixed. Let us know if you notice more!