Build on your side of the wells, then slowely build torward your opponent. Water elementals alongside spring mochi and ancient herald are your best early game collectors. Once you start drawing into the “Big guns” unleash their power. Sunken tower alongside the hook sets you up for cheeky trades or face damage. Dream keeper is your option to change your hand if its bad or get some discounts. While like any control deck it has its problems against rush, there are enough early game creatures you can play to defend properly and AOE to save you from decks that like to swarm the board.