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A Blue Jump counter deck. It works against other decks too. I used this deck to climb from rank 5 to god rank.
Use taunts and Imperial Drain to keep blue jump from collecting faeria, so their colossus doesn’t get discounted. The combat creatures allow you to get extra faeria by hitting the orb.
Hard mulligan for Guards. If you have a Guard, you can keep Imperial Drains, Gift of Steels and Axe Grinders.
Start by creating double prairies upwards, then summon a guard in front of your opponent’s jump creature. Try to get a mountain spot next to your opponent’s well for Axe Grinders. Use Imperial Drains when your opponent has creatures that could collect faeria on the board. The taunts can also be summoned near your orb, if you need to prevent your opponent from hitting your orb.
Land type(s): Neutral, Mountain
Faeria cost: 3.6
3x QUEEN’S GUARD (6f)
3x KING’S GUARD (6f)
3x IMPERIAL DRAIN
3x UNDERGROUND BRIGAND (3f 2M)
3x GIFT OF STEEL (3f 2M)
3x UNDERGROUND BOSS (5f 2M)
1x SEIFER, BLOOD TYRANT (5f 2M)
3x AXE GRINDER (3f 1M)
2x GRIM GUARD (4f 2M)
3x FLAME BURST (3f 2M)
3x SEIFER’S WRATH (2f 2M)