Red Control

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Get quick resource control, gain control of lands close to opponent’s face, and then whittle them down, while denying their Faeria gain. Most opponents I’ve faced try to out-aggro me once I aggro them, so the taunts are there to shut them down. Ideal opener (I think) is Go 2nd, Mountain front, explore right, fire elemental to mountain by well.

Land type(s): Neutral, Mountain
Faeria cost: 4.2
Difficulty: Beginners

3x HOLD THE LINE! (1f)
2x KING’S GUARD (6f)
1x MAGNUS, KING OF MEROVAL (10f)
2x VILLAGE ELDER (2f)
3x UNDERGROUND BOSS (5f 2M)
3x OGRE BATTLER (8f 2M)
3x FLAME SPITTER (3f 1M)
3x GRIM GUARD (4f 2M)
3x FLAME BURST (3f 2M)
1x GARUDAN, HEART OF THE MOUNTAIN (10f 2M)
3x FIRE ELEMENTAL (4f 1M)
3x SEIFER’S WRATH (2f 2M)

Since you plan on building only one side, you should not put the explore in fron of your well in your “ideal” start, as this land can help your opponent at racing you. If he wants to attack you on that spot it’s better to force him to use his wheel to make the land. Also, against yellow or blue jump, it can sometimes give them a land to jump onto when they are near your well on the other side of you. In which case not only they can jump and attack you without making a land, but since they are standing on a land they can create a colored land right away and summon another creature. I’m not even talking against Khalim+flash wind enemy starts, when this land can mean you get hit by khalim on turn 3 + he has the opportunity to make a desert next to your orb.