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Decks that try to build aggressive lands to pressure the enemy player right from the start
Usually very tempo oriented decks that can be played defensive vs rush or aggressive if needed, usually you build up on one side next to the wells
Decks that are very good at controlling the board thanks to their removal and cost efficient creatures
- Combo: (in a broader sense Anti-Control decks)
Decks that run “greedy” often cost inneficent or risky cards that could be countered, but benefit immensive through strong synergy which usually leads to victory if given enough time