Ruunin's Magical Library

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An interesting events library deck based around summoning Ruunin, and buffing your tokens.

Mulligan for earthcrafts, water elementals, libraries if you have land generation, and battle toads.

Keep faeries if you have a green hand, keep hold the lines if your hand is bad, maybe keep time of legends to get early ruunin or just keep ruunin if you have some plays before hand.

Always mulligan your buffs, healing, and spell whirls. Drop Ruunin, she is late game only.

goal is to survive until library, even having one will make your runnin an easy summon every turn. usually open control opening to both wells as you have no bulky creatures in beginning (bulkiest is the 4 mana imperial guard, unless you can get the faerie off).

Against blue you pray your tokens are buff enough, against red or green you pray for runnin, against yellow you pray for healing.

This deck is pretty fun in my opinion, just sucks against red blue sevens or blue dream reaver.

Land type(s): Neutral, Forest, Lake
Faeria cost: 3.1
Difficulty: Intermediate

2x HOLD THE LINE! (1f)
2x FROGIFY (4f 3L)
2x SPELLWHIRL (2L)
3x WATER ELEMENTAL (4f 1L)
3x BATTLE TOADS (4f 2L)
3x FLOWERSILK FAERIE (2f 2F)
2x ELDERWOOD EMBRACE (3f 2F)
3x EARTHCRAFT (2f 1F)
2x RUUNIN’S GUIDANCE (2f 2F)
1x RUUNIN, THE RELENTLESS (6f 2F)
1x RADIANCE, IMPERIAL AIRSHIP (20f)
3x FORBIDDEN LIBRARY (1f 4L)
3x THE EMPEROR’S COMMAND (2f)