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The point of this deck is to give a lot of attack buffs to your creatures and gain a lot of extra value by recycling the attack buffs with cards like Long-horned Yak, Rakoan Reveller, and Shaytan Monstrosity. The deck has worked out really well for me so far, but it does require focus on good land placement and Rakoan Chieftain positioning.
An additional benefit of this deck is that it doesn’t really mind burn effects. Your low health creatures don’t mind dying, and your other creatures all have 5+ health, so are out of range of even Frog Tosser and Bomb Slinger.
Try to start your hand with the neutral creatures or Rakoan Reveller as early faeria collectors. Build lands to one side, and try to get good value by placing buffed Long-Horned Yaks and Rakoan Revellers in front with Rakoan Chieftains supporting them. Try to get Shaytan Monstrosity out on board before Yaks and Revellers die to get even more value. However, Shaytan Monstrosity is not even always necessary. I’ve won many games just from recycling attack buffs on Yak and Reveller without even drawing a single Monstrosity.
Gift of Steel typically should go on the Yaks and Rakoan Revellers. You get at least double value on a Yak, or it pays for itself on Rakoan Reveller. CAP-10 has great stats and helps get more Gift of Steel into your hand.
Jester and Yak buffs are a bit random, but it’s actually not too bad if the buffs end up on Shaytan Monstrosity or Rakoan Chieftain since they have good base stats for receiving buffs. The least ideal is if a buff lands on another Court Jester, but at least his taunt helps a bit.
Seifer is happy to receive buffs, and he can naturally grow bigger and pass more attack to Shaytan Monstrosity.
Grappling Hook can provide opportunities for great plays. Remember that you don’t have to move your creature if you want to keep it next to a Rakoan Chieftain.
Along with Crystal Flower, Wind Soldier is the current removal option of choice. It can deal massive damage with the buffs or by moving next to Rakoan Chieftain. It is much better if you have Shaytan Monstrosity on board. Otherwise, passing a Yak buff to Wind Soldier might feel less efficient than a creature that could stay on board longer.
Just imagine if you Gift of Steel a Yak and pass its buff to Wind Soldier all while Shaytan Monstrosity is on board. You get quadruple value out of that one buff! Now add a Rakoan Chieftain to the mix, and things get even further out of hand. The main downside to Wind Soldier is that land placement and creature positioning becomes even more important. It also can’t be used in the first few turns or to remove creatures across the board, but the value generated in this deck should overcome this issue.
If you find it difficult to use Wind Soldier, consider traditional removal such as Seifer’s Wrath, Soul Drain, etc. Bomb Slinger could even work with high attack that can buff Shaytan Monstrosity.
Finally, 1 Firestorm for some AOE just in case and 2 Flash Wind for some mobility to help position your creatures rounds out the deck. These cards could be swapped out for other options. If you can reach 10 faeria, Garudan could replace Firestorm as it also gives a strong body that can benefit from buffs or feed Shaytan Monstrosity. If mobility is not an issue for you, more removal can take the place of Flash Wind.
Note on Kobold Barracks: It just doesn’t seem good enough to have a place in this deck. Rakoan Chieftain works much better as a mobile Barracks with 2 attack. Barracks just makes positioning everything much harder and can take up valuable land spaces you need.
Path to Paradise could work really well in this deck with land acceleration and more buffs, but I currently cannot playtest it while Abrakam support takes its sweet time verifying my bugged out gem purchase. Hopefully I can test it soon. I think it would likely take the place of Flash Wind or some of the removal cards.
Land type(s): Neutral, Mountain, Desert
Faeria cost: 3.2
3x COURT JESTER (3f)
3x GIFT OF STEEL (3f 2M)
1x SEIFER, BLOOD TYRANT (5f 3M)
1x FIRESTORM (6f 3M)
3x WIND SOLDIER (3f 2D)
2x FLASH WIND (2D)
3x SHAYTAN MONSTROSITY (5f 2D)
3x LONG-HORNED YAK (3f)
3x CRYSTAL FLOWER (3f 4W)
1x GRAPPLING HOOK (3f 2M 3W)
3x RAKOAN REVELLER (2f 2M)
1x CAP-10, SKY PIRATE (4f 2M 2W)
3x RAKOAN CHIEFTAIN (4f 2M 2D)