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Midrange deck based on event synergy from yellow and all the op cards from red. Tastes controlish with all the removal and has a nice board presence.
Land placement is really not easy with this deck. Keep in mind we don’t need wind soldier spots, but we want good deserts for our colossus to dash. We also want good spots to put chargers. It’s often difficult to get all that.
The deck is better than it looks.
Land type(s): Neutral, Mountain, Desert
Faeria cost: 3.9
Difficulty: Intermediate
3x OUTLAND RANGER (3f)
1x SEIFER, BLOOD TYRANT (5f 2M)
2x AXE GRINDER (3f 1M)
3x FLAME BURST (3f 2M)
3x GROUNDSHAKER (6f 2M)
2x SEIFER’S WRATH (2f 2M)
1x KHALIM, SKY PRODIGY (5f 2D)
2x LAST NIGHTMARE (6f 3D)
3x WINDSTORM COLOSSUS (10f 2D)
3x FLASH WIND (2D)
3x SOUL DRAIN (2f 2D)
1x CHOKING SAND (4f 2D)
3x WINDSTORM CHARGER (3f 2D)