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if you play against rush, build defensive lands to both sides and defend while double collecting at both of your wells
in other matchups just open mountain in the middle and then usually play your first creature on the otherside that your opponent is chosing, from then on keep marching up and flashwind + khalim training to go face or go for value trades
make sure your 3rd mountain is close to his orb so that you can play new threats in attackrange
Land type(s): Mountain, Desert
Faeria cost: 3.5
Difficulty: Beginners
2x UNDERGROUND BRIGAND (3f 2M)
3x GIFT OF STEEL (3f 2M)
1x SEIFER, BLOOD TYRANT (5f 2M)
2x SHEDIM BRUTE (5f 2M)
3x GRIM GUARD (4f 2M)
3x FLAME BURST (3f 2M)
3x GROUNDSHAKER (6f 2M)
3x SEIFER’S WRATH (2f 2M)
1x KHALIM, SKY PRODIGY (5f 2D)
3x KHALIM’S TRAINING (1f 2D)
3x FLASH WIND (2D)
3x SCOURGEFLAME SPECTER (7f 3M 3D)