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My very own creation!
The idea of this deck is to get ahead on tempo with red and yellow’s premium removal spells and efficient collectors, and then use windstorm colossus or three wishes to end the game.
In most matchups it’s required to get an early lead, or if that fails to stall the game out until you can get value with wishes. I think it can deal with most decks out there, haven’t tested it against Green Rush, that’s the theoretical worst matchup. Although it does surprisingly decent versus green midrange which is the theoretical second worst matchup.
The healing in the deck is neat against combat burn decks.
Thanks to Bird for letting me bounce ideas off of him!
Cards to keep in the mulligan:
Also a decent red hand would be Groundshaker + Seifer’s Wrath, especially if you’re going second, I would mulligan any singleton red card though.
Land type(s): Neutral, Forest, Mountain, Lake, Desert
Faeria cost: 3.7
2x OUTLAND RANGER (3f)
3x EARTHCRAFT (2f 1F)
3x FLAME BURST (3f 2M)
3x GROUNDSHAKER (6f 2M)
3x SEIFER’S WRATH (2f 2M)
3x ORADRIM FANATIC (3f 2D)
2x LAST NIGHTMARE (6f 3D)
2x WINDSTORM COLOSSUS (10f 2D)
3x SOUL DRAIN (2f 2D)
3x WINDSTORM CHARGER (3f 2D)
3x THREE WISHES (3f 2L 2M 2D 2F)