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Honestly, I went more for originality than viability with this deck, but It can be pretty powerful against green. Your game plan is to use cheap collectors to amass a great amount of faeria in the early game, transform those collectors into demon wings, and use them to defend long enough to get down 3 lakes, 3 deserts, and 2 mountains. Once you have all of your lands down, you can start drawing every turn and putting out hate seeds, twinsoul spirits, and eventually, huge illusions of grandeur to finish off your opponent. The deck is quite difficult to play, so I’ll be adding a guide soon, but for now, here are the reasons for each card and how they fit in the deck.
Healing Song - Mostly used for the card draw but can help you survive against rush or burn
Ruby Fish - Cheap early game collector that buffs Illusion of Grandeur
Lore Thief -Cheap early game collector that helps cycle through your deck
Illusion Of Grandeur - Late game finisher, your main win condition
Flame Burst - Cheap but effective removal, a great way to discount your dark stalkers
Last Nightmare - Hard removal, take out big guys
Demon Wrangler - Discount Hate Seed TWICE, and turn your 1 cost creatures into defenders
Soul Drain - Same as Flame Burst, but heals you as an added bonus
Twinsoul Spirit - Discount Hate Seed TWICE, and help out on offense or defense
Dark Stalker - Buff Illusion of Grandeur when played at 1 faeria, discount Hate Seed
Hate Seed - Buff Illusion of Grandeur when played at 1 or less, and help out on defense
Thanks for reading! Good luck to the rest of you in the meta-shaker contest!
Land type(s): Neutral, Mountain, Lake, Desert
Faeria cost: 3.7
2x HEALING SONG (3f)
3x RUBY FISH (1f 1L)
3x LORE THIEF (3f 2L)
3x DARK STALKER (3f 1L)
3x HATE SEED (7f 2M)
3x FLAME BURST (3f 2M)
2x LAST NIGHTMARE (6f 3D)
3x DEMON WRANGLER (2f 1D)
3x SOUL DRAIN (2f 2D)
2x TWINSOUL SPIRIT (4f 3L 3D)
3x ILLUSION OF GRANDEUR (7f 2L)