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In this deck, when a creature dies, it’s all good for you (and your “Shaytan monstrosity”). And “Altar of soul” will provide them a lot of 6/1 who will grant them their 6 in strength.
This is exactly the same when a “Wind soldier” will die at the end of turn.
- Mobility: in one hand i am disapointed to see that our “Manta rider” has lost his charge 2, but when he’ll die he’ll give his 5 strength to your “Shaytan monstrosity” and a 2/2 flying with charge 2 will appear, all good!
In another hand, you’ll play in this deck 3 “Flash Wind”, the ability of “Windborne champion” or the one of “Oradrim fanatic”, meaning that with the charge 2 of your “Shaytan monstrosity” u’ll be able to reach the opponent orb very easily.
A “Shaytan monstrosity” can a be very dangerous threat, in the games i’ve played with this deck they could easily reach more than 15 in strength, but that’s not the only strength of this deck, your “Windborne champion” can reach the opponent orb in 1 turn, then you’ll be able to place a yellow land close to the opponent orb (with the help-or not- of “Air elemental”), and this way you’ll be able to play your “Wind soldier” and the “Slaughtering shadow” of your altar.
- Take care if your opponent is playing yellow too, when u’ll summon your “Shaytan monstrosity”. If he can kill him with a “Last nightmare”, this is bad luck but it is life; However, if he can kill him with “Chocking sand”, this is stupid.
When you’ve played your “Shaytan monstrosity”, always make him reach 4 or more strength in the same turn, (your “Air elemental” or your “slaughtering shadows” are perfect for that.
Have a lot of fun!
Land type(s): Neutral, Desert
Faeria cost: 4
1x ORADRIM FANATIC (3f 2D)
1x LAST NIGHTMARE (6f 3D)
1x ALTAR OF SOULS (2f 3D)
3x WIND SOLDIER (3f 2D)
3x WINDBORNE CHAMPION (5f 5D)
2x AIR ELEMENTAL (4f 1D)
3x FLASH WIND (3D)
3x SHAYTAN MONSTROSITY (5f 2D)
3x SOUL DRAIN (2f 2D)
1x RADIANCE, IMPERIAL AIRSHIP (20f)
3x THE EMPEROR’S COMMAND (2f)
3x MANTA RIDER (5f 3D)
2x SHADOWSILK FAERIE (3f 4W)
1x SOLEM (7f 4D)