Skycaptain dreamkeeper husk


#1

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This is super hot deck right now. Idea was experimented for a week now, but el retardino was the first one to bring a list close or similar to this one to ladder and win with it. ALOT. So, how does it work? You mulligan for skycaptain, pray the opponent doesnt have a turn 1 frogtosser or firebomb or something like that and then you just try to fill your hand with fliers, play the ghost dragons (that card is so insanely good with even just one buff) and then reshuffle your hand with dream keeper. The husk package makes you win vs burn, helps you draw your cards faster and more consistently and also slowly burns your opponent down so that you only need one or 2 flash salmon hits to face to finish the game. Could this deck run rapala? probably.
Land placement? honestly, the dash2 from airbots and balloon fish allow you to make any combination of lands work, no matter how awful they are.

Land type(s): Neutral, Mountain, Lake, Desert
Faeria cost: 2.1
Difficulty: Intermediate

3x STORYTELLER (3f)
3x SOUL PACT (2D)
3x DRAKKAR SKYCAPTAIN (4f 1D)
3x BALLOON FISH (1f 2W)
3x FLASH SALMON (1f 2D)
3x DREAM KEEPER (4f 1L 1M)
3x GHOST DRAGON (2f 2D)
3x HAUNTED HUSK (1f 2D 1W)
3x AMAI MERCHANT (3f 2D)
3x AIRBOT (2f 1M 1D)