The importance of defensive land placement

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In a player’s Faeria career, they will inevitably face a quick, aggressive deck that wants to bring their Life down to 0 as fast as possible. This deck won’t want to engage in creature combat, instead rushing straight towards you as soon as possible.

In these cases, one of your best weapons is defensive land placement. It’s important to place your lands in positions where you want to play your creatures, but it is equally important to play your lands in ways that deny your opponent easy access to your god orb.

A player can play a land near any friendly land or creature, meaning that once an aggressive opponent gets a creature near your god Orb, they will likely place a land nearby to keep the stream of creatures coming, playing them directly across from your orb. This is why it’s vital to defend your god orb with lands of your own.

The bottom player goes first and places two neutral lands towards his opponent. This telegraphs an aggressive play. The top player responds with a single lake.

The bottom player makes 2 more lands on their second turn, allowing them to play an high attack creature just a single space away from top players orb. The top player is in trouble.

With the help of the 0 mana explore card that is given at the start of the game to the player who goes second, the top player creates 1 more lake and a neutral land (thanks to explore) on either sides of his orb. The top player is now free to summon their own creature in front of the bottom player’s creature to complete the defense.

This is just one example of defensive land placement, but it is an important one. It showcases how the defensive player must react accordingly to an opponent that takes the offensive initiative. Explore is a valuable resource and is often the key to surviving an aggressive opponent who goes first. In this case, if the defending player did not use Explore, the offensive player would of been able to place a land directly next to his orb.

And when that happens, it’s very difficult to survive.

Why do you say in the guide for “Defending Against Rush for Beginners” never to play a land directly in front of your orb, yet in this guide make the complete opposite claim?


kings favoured is a pretty OK card.

From what I understand the water piece was placed as a blocking move against the rush play style. The water tile would mean the opponent would have to play a water creature (?) or go around the tile. Going around gives you more time to block them by playing the explorer card and placing another water and a plain tile which you could then place a creature of your own on to defend your orb.
It’s not contradicting the guide, it’s more explaining against the rush style play.