The YeMoFly (Yellow-Mobility-Fly)

This topic has been automatically created through Faeria’s The Hub.
This content can be found here.


The yellow flying deck is in the current meta probably one of the best deck.
His creatures are cheap, very mobile, and very powerful, since u’ve got many way to boost them.

-“Desert twister” vs “Flash Wind”: once you’ve got your 5 yellow lands, “Desert twister” is better than “Flash Wind”, u can use it on your creature or on the opponent’s creatures without paying a single faeria, and move a creature from larger distances.

The 5 yellow lands are on the board quickly, u only play yellow and you’ve got 3 “Air elemental”.

-You’ll need to place a yellow land close to the opponent orb to use your “Desert twister” with efficiency, once again “Air elemental” will help u.

-“Wind wisp” are extremly powerful if played on the right hand. Their strength grow very fast…but their defense remains at 2, which is very low.
If u play against a green deck this is wonderful, against a blue only “Frogify”, "Gabrian enchantment/ress or “Humbling vision” (very rare) will be a threat. For the red or the yellow it is another thing…
You’ll have to watch the cards in the hand of your opponent, remember the cards already played, the cards remaining to draw, and make odds.
Once the wisp on board, on next turn it can go on the opponent orb with the help of “Desert twister”, or even “Windborne champion”; Everytime another creature (or itself) attacks it gains +3/+0, and this is huge. It is also a wonderful faeria collector.

-Finally your “Drakkar skycaptain” are the booster of the deck, since all your creature are flying. Keep them away from fight, their purpose is to collect faeria and boost the creatures you’ll draw.

Mulligan: avoid “Windborne champion”, “Desert twister”, seek for “Drakkar skycaptain”, “Sunsilk faerie”, “Air elemental” or even “soul drain” (very good to kill the first creature your opponent will summon to collect faeria).

Peace.

Land type(s): Desert
Faeria cost: 3.5
Difficulty: Beginners

3x DESERT TWISTER (5D)
3x LAST NIGHTMARE (6f 3D)
3x DRAKKAR SKYCAPTAIN (4f 1D)
3x WINDBORNE EMISSARY (3f 2D)
3x WINDBORNE CHAMPION (5f 5D)
3x AIR ELEMENTAL (4f 1D)
3x SUNSILK FAERIE (2f 2D)
3x WIND WISP (4f 1D)
3x SOUL DRAIN (2f 2D)
3x MANTA RIDER (5f 3D)

This is good versus certain decks. Red pretty much ruins it. Especially if they play any card that does 3+ damage to creatures. Ruuinin gave me a 45 minute stand off, so no dice there. Very weak versus green and red but good otherwise. I choose not to use desert twister though, so maybe that will make a difference.