Thoughts on Rebel Glider & Outcast tower

I should start by saying that I am not a good rush player myself. I much more prefer playing against rush. However, recently I’ve been experimenting with the three major rush archetypes to see if I can fit in any of these two cards. I wanted to ask what some of the more seasoned rush players’ ideas were on whether they belong somewhere in the new metagame.

  1. Do any of these two cards fit together somewhere? They do have a fair bit of synergy, although they are both at their best when drawn early, which make the combo rather unreliable.

  2. Outcast tower used to be a 1/2 x in GRush. Now it’s disappeared, although after testing it I like it a lot, and the synergy with God Hunter (although I’m not a big fan of this card) is great. Also in YRush it complements Khalim’s Prayer nicely, as well as works great with Dune Drake (and Gnat, I suppose, if you still run it). Some of the most explosive starts I’ve had were with Dune Drake and Outcast Tower.

  3. Rebel glider seems to fit in best in YRush together with the other non-collectors, as well as in RRush to get those pesky mountains next to an opponent’s well. However, I don’t have sufficient evidence it’s worth including in either archetype. If anything I’ve been facing a lot of Glider YRush recently, and it feels strictly worse than the standard one (depending on their cuts, of course).

So in the end, I guess I just wanted to find out people’s thoughts on these issues and the relative strength of these cards.


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I think both cards COULD fit into a rush deck, but probably only if the player is missing some other, better, cards. There are so many really powerfull rush-cards in the game right now that Rebel Glider and Outcast Tower simply dont fit the list.

But I am gona try to make Rebel Glider work :slight_smile:
In red and yellow rush, you collect MORE than your opponent usually, so Outcast Tower isnt that great for it

I see your point, but I was only really referring to refined lists. No placeholders.

I can’t help thinking that if you collect more than your opponent with rush then you’ve won anyway. One of my main concerns when playing against rush is to block them from collecting and to play a sturdy but cheap collector of my own.

This is to say, Y and R Rush probably don’t need much help, but I feel like a lot of slots are flexible. I’m interested in whether the inclusion of 1, 2, or 3 of these cards can add something the archetype lacks. I’ll be testing them as well, but there’s only so much time.

I’m still looking for more input on this, thanks J0k3se!