Trashing Yellow Rush

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You don’t care about winning games against green, blue and red? You don’t mind queing until you get one of them pesky yellow rushers? You just want scratch that yellow rush hate itch? Well this deck is for you.

(On a more serious note… This is just meant to be a showcase of what yellow rush has trouble with / finds frustrating)

ALWAYS fill the gaps between your orb and the wells on both sides before the opponent can place a land there. Don’t worry about a hit to the face. You got more than enough healing, taunt and cheap critters to clean up. Speaking of taunt and cheap critters - make sure to buff anything butt peasants to 4 or above atk to avoid choking sands. If you know you can’t do it this turn, you may even want to wait a turn and take that face dmg so that you can then drop and embrace your elemental (First and second turn are acceptable risks to gain the edge on land control). Peasants dont need buffs because they are always a bad trade for yellow rush - but can be +1+1 to trade against wind elementals.

Land type(s): Neutral, Forest
Faeria cost: 2.9
Difficulty: Beginners

3x FARM BOY (1f)
3x CAMPFIRE (1f)
2x FAMINE (2f)
1x OUTLAND RANGER (3f)
3x TIKI CARETAKER (3f 2F)
1x SHAMANIC DANCE (2f 2F)
1x TIKI TOTEM (3f 2F)
3x VINE WALL (1f 2F)
3x TIKI HEALER (5f 2F)
3x WOOD ELEMENTAL (4f 1F)
2x ELDERWOOD EMBRACE (3f 2F)
2x GROVE GUARDIAN (5f 3F)
1x WILD AVENGER (6f 2F)
2x VOICE OF TRUTH (4f 2F)