Turn 3 Red Rush

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Red Rush Deck, Start with Shedim Brute on turn 3 (Ignore Opponents collectors) Try to get within 1 land away from their Orb. Buff with Gift of Steel of Burn their Collectors as appropriate to stall for Green lands Keep on taking out collectors whilst burn Combat damage is done to Orb .
Crackthorn mid game for a boost. if struggling and getting pushed back hold out a few turns and use frogify as last resort.

This deck got me from Rank 10 to Rank 5 with a 5 game win streak .

Do not commit until you are sure your characters can last 2 turns, prioritize Faeria starvation

Land type(s): Neutral, Forest, Mountain, Lake
Faeria cost: 4
Difficulty: Intermediate

1x MAGNUS, KING OF MEROVAL (10f)
1x SHARRA, DRAGONSLAYER (7f)
2x FROGIFY (4f 3L)
3x TRITON BANQUET (3f 1L)
2x SHAMANIC DANCE (2f 2F)
1x WOOD ELEMENTAL (4f 1F)
2x ELDERWOOD EMBRACE (3f 2F)
2x RUUNIN’S GUIDANCE (2f 2F)
3x GIFT OF STEEL (3f 2M)
1x SEIFER, BLOOD TYRANT (5f 2M)
2x SHEDIM BRUTE (5f 2M)
1x GRIM GUARD (4f 2M)
2x FLAME BURST (3f 2M)
1x GARUDAN, HEART OF THE MOUNTAIN (10f 2M)
3x SEIFER’S WRATH (2f 2M)
3x CRACKTHORN BEAST (6f 3M 3F)